Jun 08, 2007, 03:13 PM // 15:13 | #21 | |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Jun 08, 2007, 04:16 PM // 16:16 | #22 | ||
Pre-Searing Cadet
Join Date: Jun 2007
Profession: E/W
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I'm actually surprised at how well I'm staying alive with it. I suppose the brawler insignias help, but I'd have thought Armor of Earth with 5 in Earth Magic would be a bit pants for staying alive, but I've managed to fare pretty well in Maguuma so far (once I traded the axe for a nice sundering longsword with a decent min damage range). Quote:
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Jun 08, 2007, 04:43 PM // 16:43 | #23 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Jun 08, 2007, 04:53 PM // 16:53 | #24 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Water Angel. Believe what you want, but you are wrong. So please stop spreading false information
REQ DOES NOT AFFECT DAMAGE, unless you don't meet the req. It's the pure attribute level, nothing more, nothing less.(besides weapon modifiers&some other skills ). |
Jun 08, 2007, 05:23 PM // 17:23 | #25 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Why doesn't anyone just go and test? It's easy. You go to the Isle of the nameles of Churrir fields, find a target, and whack at it using the same weapon while adding attribute points...
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Jun 08, 2007, 06:52 PM // 18:52 | #26 |
Forge Runner
Join Date: Jul 2006
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I tested it.
A req. 9 max axe with 16 in axe mastry without any mods did the exact same damage with wild blow as a req. 12 axe with 16 in axe mastry on the same 60AL target. nuff said? |
Jun 08, 2007, 07:51 PM // 19:51 | #27 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Pick your battles wisely, I say.
__________________
Stay Breezy
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Jun 08, 2007, 09:21 PM // 21:21 | #28 | |
Forge Runner
Join Date: Jul 2006
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Jun 09, 2007, 12:08 AM // 00:08 | #29 | |
Lion's Arch Merchant
Join Date: Aug 2005
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